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Inventing Input Devices
From teletype to joystick to mouse, the style of human-computer interaction depends on input devices. In this interdisciplinary project course we will design new styles of interaction. By examining the challenge of designing controllers for electronic music, we hope to invent more appropriate and expressive interfaces for any applications the project teams choose. Sensors and signal conditioning: lectures and labs The first half of the course will consist in lectures and labs to develop familiarity with sensors and signal conditioning. We will explore simple sensors like potentiometers, force-sensitive-resistors (FSRs) and accelerometers as well as more exotic devices developed at CCRMA like the radio baton which tracks 3D motion and biomuse which measures human bioelectric signals. Device and application design: project The second half of the course will consist of a group project to design and build an innovative input device. Along with the device we want a demonstration of how it might be used in a sample application. Design methods will be reviewed including brainstorming, scenarios, quick sketches and mock-ups. Human performance evaluation During both the labs and project, we will introduce methods for evaluating human-system performance both quantitative and qualitative. Telecourse Lectures and labs will be at the Knoll in
the Center for Computer Research on Music and Acoustics (CCRMA).
We will be experimenting with networked conferencing to Princeton
University for all the lectures and student presentations. At
Princeton, the course is taught by Perry
Cook.
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CS 377A: HCI Technology
Stanford University |
CS 436: HCI
Technology
Princeton University |